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From: www.gamesradar.com

We build the perfect Nintendo theme park

Added: 07.05.2015 23:00 | 53 views | 0 comments


It's actually happening. Universal Parks and Resorts has announced that it will be teaming up with Nintendo to make , which is undoubtedly the most exciting thing you'll hear today (even those of you who just won the lottery). Nintendo games and theme parks both play to our wildest childhood fantasies, so the thought of Nintendo properties being brought to life as thrill rides and roller coasters is like 200cc turbo fuel for our imaginations.

Hearing the news got us so amped up for what could be possible that we had to share our ideas with you. With all the beloved properties in Nintendo's stable, mixed with the proven concepts from the world's most famous theme parks, there's so much potential for delightfully familiar attractions. Universal or Nintendo, if you're reading this: please use any and all of these ideas as you see fit.

Mine carts, people. Mine carts. No one game company has done more for the most noble of platforming transportation than Nintendo. When everyone else said mine cart levels were old-hat in the early ‘90s, Nintendo thumbed its nose and showed that it was just everyone else’s mine carts that were the problem, delivering in Donkey Kong Country the finest banging, clanging, freewheeling thrills ever seen in a video game. Later, when everyone else said platformers themselves were old-hat, Nintendo thumbed its other nose, and dropped Donkey Kong Country Returns, with a whole damn world of mine carts.

Nintendo knows that mine cart levels are amazing. It knows that a good mine cart level is the closest you can get to riding an amazing, lethally exciting roller coaster without leaving your house. In fact it knows that a good mine cart level is better than any roller coaster that exists, because it doesn’t have to deal with sensible physics or health and safety legislation. And now Nintendo has access to real roller coasters. The boundaries of human recreation have just been smashed clean off.

Another on-rails attraction, this one is more sedate than that Donkey Kong roller coaster, but equally awesome. Before you start, everyone is given a few lures and one Pokeball to throw as they seek to get the highest score in a photography competition. Everyone's given a digital camera with an LCD viewfinder, and then you sit in your cart and try to get a great photo of a Pokemon. At any point, you can throw your single Pokeball. And if it hits a Pokemon, you get a plushie of that Pokemon when you exit the ride.

Everyone submits three pictures to be analyzed when the ride is over and the highest score wins the visitor in question a prize. And, of course, everyone can buy a print-out of their photographic masterpieces with the park's Gold Coins currency. Oh, and the winner? They get a download code for a rare Pokemon for their 3DS game. Yes, this is the best thing ever.

Recreating the climatic finale from 1994's Super Metroid, Escape from Zebes 4D follows intergalactic bounty hunter Samus Aran as she launches her final assault on the pirate base Tourian and Mother Brain. The ride is presented from Samus' point-of-view, and all the seats in the theater shake and jostle as she leaps through the base shooting down Metroids and dodging the automated defenses. And you know every time a Metroid gets blasted viewers get sprayed with a bit of water (aka Metroid goo).

Suddenly, the lights go out, and Mother Brain rises up in her full, horrific glory. Seeing this beast recreated with modern visuals makes you pine for a modern Metroid game not developed by Team Ninja. The rainbow-colored lights of the boss' hyper beam are blinding, but then the adorable baby Metroid intervenes. We all know what happens next, leading to Samus' mad dash back to her battleship. It's all explosions and sirens and shaking - so much shaking - as the entire planet gets ready to burn out in one fiery blast.

The thing about theme parks is that they’re great to visit in summertime - which also means it’s usually really, really hot outside. What better way to cool off than by embracing your inner Inkling and drenching equally toasty opponents with squirt guns as you run around a giant, colorful map? Much like a lasertag arena, the Splatoon Park would let you participate for a select amount of time, running around and getting everyone as wet as possible.

To make it really authentic, each player gets a white shirt to wear and chilled colored water to use in their gun. You can’t really declare true victory until everyone on the other side is absolutely dripping with your team’s colors! It’s ok if you “accidentally” shoot members of your own team, by the way. Hey, Florida in July is hot!

You step into the car, ready to spend a lovely day touring through the Mushroom Kingdom with your cheerful guide, Captain Toad. Toad is eager to show you all the gems he collected during his recent adventure, but before he can so much as throw a turnip, a giant bird comes and plucks him up, spiriting him away. You speed up to give chase, careening past sights like question mark blocks and flagpoles, bouncing up the cobblestones to Peach’s castle before being knocked onto a go-kart racetrack by a wayward Chomp.

The bird flies by with a shrieking Toad as you break through the wall of the track and go over a waterfall to find yourself riding through the streets of Pianta Island. Mario flies by with FLUDD to help push you back on course, but an untimely swipe by a laughing Bowser instead sends you flying into space! You swoop and swirl around the planets of Mario Galaxy until helpful lumas get you back on track for Earth. You return to the Mushroom Kingdom in time to see Toadette bonk the bird on the head and rescue Captain Toad. Quite a wild ride, indeed!

Venture into Mii Plaza and discover a disturbing and vivid recreation of a classic virtual Nintendo world - in real life! Lifelike human avatars will shamble about awkwardly as you enter, ready to greet you in a “streetpass.” Simply walk up to a near-person, yell out your name and, before they’ve even responded, tell them what game you’ve been playing recently, even if it’s “Settings.”

The twist: Some REAL people are embedded in Nintendo’s lifelike near-person Mii actors. If they act convincingly and polite enough, they may be set free as a reward.

Step into larger-than-life version of a world that looks mysteriously like our own and explore alongside Captain Olimar and friends. Rather than being a finite ride with a beginning and end, the Pikmin Explorer Zone would be more like a playground filled with giant strawberries, cellphones, and other household objects strewn around a lush forest crawling with all manner of animatronic creatures.

Slide down a giant cereal box. Explore massive caves. And watch out for the bulborbs! Best of all, stuffed Pikmin stashes are strewn around at various stations, letting park goers grab the miniature plant people by the handful and chuck them at various hazards and enemies in order to solve light puzzles. Your targets will even react to your attacks, complete with sound effects!

The F-Zero games have a reputation for being so fast, they'll make your eyes stream with tears and/or blood. Blinking is a surefire way to crash and burn, sending you careening to the back of the race, never to catch up to your future-car competitors. And F-Zero GX on the GameCube is the fastest of them all, with ludicrously punishing difficulty to boot. Ergo, it's perfect for a roller coaster specifically engineered to make attendees feel like they're flying so fast, their bone marrow is going to liquify.

If Universal wants to save some money and reduce the risk of bodily harm, it could utilize the kind of brain trickery seen in Star Tours, where hydraulics tip and shake your seat to match the motions on a gigantic 3D screen. Perhaps a hologram of Captain Falcon could serve as your at-the-helm guide, Falcon Punch-ing his way into your heart with witty banter. But it'd feel like a wasted opportunity not to go all-out with a strap-in roller coaster, with the kind of stomach-obliterating launch speed of Six Flags' Kingda Ka ride.

When you're a parent at the end of their rope, taking your kids down to Goofy's Playhouse (formerly known as Goofy's Bounce House) is the reprieve you've been so desperately needing. It's not so much a ride as a dumping ground for energetic youngsters, which is a win-win: children get to literally bounce off the walls in a room that can accommodate their tiny, frenetic bodies, while parents can wait outside and rest their old bones for a spell.

Of all the cute and cuddly characters in Nintendo's roster, none can match the elastic, inviting fluffiness of that pink puffball Kirby. Picture, if you will, a house that transports tykes to Dream Land, with rooms themed around the wooly warmth of Kirby's Epic Yarn or the pastel prettiness of Kirby's Dream Land 3. And here's the kicker: the structure itself could be one gigantic Kirby in his classic suck-'em-up pose, with his vacuous mouth serving as the door. The mental image of kids excitedly filing into Kirby's black-hole stomach is priceless.

What better way to experience The Legend of Zelda's Hyrule that to walk around its environments with your own two feet? Take a location like the Lost Woods and the adventure makes itself. When you enter the Lost Woods maze, the sights, sounds, and music would instantly transport park-goers to the mysterious land of Hyrule. Just think about it. It could be like a scavenger hunt. You need to navigate the maze to pick up keys, unlock some gates, and traverse obstacles, and avoid enemies like Deku Scrubs that shoot foam balls at you.

Best of all, the maze could be set up so that you have to follow the sound of the , making the experience feel exactly like exploring the forest in Ocarina of Time. Fail to follow the music, and you get led down a path that takes you to the entrance of the maze. It could totally work!

One of the most meta bits of the Disney theme parks is the concept of Hidden Mickeys. They're like UFOs: even if you've never spotted one yourself, you've surely heard of the concept, and you hope to catch a glimpse of one yourself someday. For the uninitiated, Mickey's iconic three-circle, head-and-mouse-ears silhouette is all over the park, nestled away in backdrops, paintings, and all manner of ingenious hiding spots. For the Disney diehards that've been to Disneyland a hundred times, tracking down all the Hidden Mickeys becomes an attraction in and of itself.

Everyone knows that when it comes to iconic individuals, Nintendo's president and CEO Satoru Iwata ranks just below Mickey Mouse on the global recognition scale. So why not borrow Disney's idea and litter the Nintendo park rides with hidden emblems of Iwata's bespectacled face? Please understand, this would not exclude the possibility for Hidden Fils-Aimes as well.

There are plenty more amazing concepts for Nintendo and Universal to tackle - Luigi's Haunted Mansion, Flying Koopas, Jurassic Plessie River Ride, Spinning Yoshi Eggs, an Animal Crossing-themed coffee shop called The Roost Cafe (or Brewster's), and a Hotel Mario just outside the park grounds.

While you've got Nintendo on the brain, check out the our suggestions for . If you're as stoked by this announcement as we are, channel that gleeful excitement into more suggestions in the comments below. That way, you can tell your friends that you called it when your ride idea becomes a reality.

Yooka-Laylee Kickstarter Campaign Underway, Screens Unveiled

Added: 01.05.2015 20:36 | 52 views | 0 comments


The creative talent behind Banjo-Kazooie and Donkey Kong Country reveal an all-new platforming adventure for consoles and PC

From: www.gamershell.com

Donkey Kong 64 (Wii U) Review | NWR

Added: 26.04.2015 14:17 | 40 views | 0 comments


NWR: Donkey Kong 64 was often talked of as the game where Rareware overdid their tried and tested collect multiple A to unlock area B game design formula, even back in 1999! Designed as a 3D update to the classic 2D Donkey Kong Country games, you get to see a lot of familiar enemies and locations, albeit represented in chunky polygons. Donkey and Diddy make a return, along with Dixie and Kiddy lookalikes Tiny and Chunky, as well as the frightening orangutan called Lanky.

From: n4g.com

Donkey Kong Land III Review | NWR

Added: 12.04.2015 22:17 | 41 views | 0 comments


NWR: There are plenty of things to like about the third Donkey Kong Country game, and there are things that are kind of lame. I never liked Kiddy Kong as a protagonist, some of the levels were borderline mean and I think they took the collecting concept to new levels of tedium. Donkey Kong Land 3 takes more of a streamlined approach. This is actually one of the easiest Donkey Kong Land games Ive played. Its not a bad game, and in fact I had fun. But there are some problems I wish Rare would have addressed before release.

From: n4g.com

Donkey Kong Land 2 Review | NWR

Added: 12.04.2015 14:17 | 39 views | 0 comments


NWR: It's hard to take a console game and cram shrink it down to pint-size for portable systems. It was even tougher to do it back in 1996! The developers at Rare most likely had an arduous time trying to cram their graphically impressive masterpieces (at the time, at least) masterpiece, Donkey Kong Country 2, into less awe-inspiring versions on a smaller scale for the Game Boy. The end result we have here is Donkey Kong Land 2. Overall, I had fun with the game. While it borrows a lot of gameplay concepts from its console counterpart and implements them well. The graphics sometimes impede on gameplay, but those instances are few and infrequent.

From: n4g.com

Former Rare Devs Playtonic Want Donkey Kong Country Villain K. Rool In Super Smash Bros.

Added: 09.04.2015 14:00 | 44 views | 0 comments


Article: Former Rare Devs Playtonic Want Donkey Kong Country Villain K. Rool In Super Smash Bros.

"Let's get another of our artists' beautiful children into the fight"

From: www.nintendolife.com

Former Rare Devs Playtonic Want Donkey Kong Country Villain K. Rool In Super Smash Bros.

Added: 09.04.2015 14:00 | 83 views | 0 comments


News: Former Rare Devs Playtonic Want Donkey Kong Country Villain K. Rool In Super Smash Bros.

"Let's get another of our artists' beautiful children into the fight"

From: www.nintendolife.com

Retro Studios is Working on a Secret Wii U Game With a New Engine

Added: 03.04.2015 0:18 | 49 views | 0 comments


Retro Studios, the Nintendo-owned Texas studio behind the Metroid Prime series and the last two Donkey Kong Country games, has been working on a new title since late 2013, but we know very little. It seems this is because Nintendo is doing their best to keep it under wraps. According to Tamaki from Unseen64, the team that specializes in uncovering the facts behind cancelled game projects, Retro's new game is on Wii U (as expected), and will use a new engine. What do you hope to see next from Retro?

From: n4g.com

Retro Studios is Working on a Secret Wii U Game With a New Engine

Added: 02.04.2015 23:17 | 35 views | 0 comments


Retro Studios, the Nintendo-owned Texas studio behind the Metroid Prime series and the last two Donkey Kong Country games, has been working on a new title since late 2013, but we know very little. It seems this is because Nintendo is doing their best to keep it under wraps. According to Tamaki from Unseen64, the team that specializes in uncovering the facts behind cancelled game projects, Retro's new game is on Wii U (as expected), and will use a new engine. What do you hope to see next from Retro?

From: n4g.com


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